Educational Programs

Purpose and Objective

Integrate STEAM in all disciplines to equip students with Critical Thinking Skills.

Our Objective is to induce change in the current Education Systems, where Hands-On would be at the heart of everything by focusing on skills acquisition for practical learning outcomes.

Program Components



Learning

to Be Skills

to Live Skills​

to Do Skills

Education Programs​

Numinds



0
+
Youth
0
+
Teachers
0
+
Courses
0
+
Schools

This program is funded by U.S. Embassy Beirut.

Education Programs​

Financial Literacy And
Spelling Bee

Financial literacy and spelling bee

0
+
Teachers
0
+
Youth
0
+
Schools

This program is funded by U.S. Embassy Beirut.

Education Programs​

PopUP spaces

Impact

US Popup spaces

Purpose


0
+
Teachers
0
+
Youth
0
+
Schools
11-2
5
Age Bracket

July 2021 – July 2022​Phase 1Civic Education
STEAM Education
Community Engagement
Environmental Awareness
September 2022 – September 2024​Phase 2Civic Education
STEAM Education
Community Engagement
Environmental Awareness
Virtual Reality
Coding
Acquiring a Sense of Purpose

This program is funded by U.S. Embassy Beirut.