Educational Programs

Purpose and Objective

Integrate STEAM in all disciplines to equip students with Critical Thinking Skills.

Our Objective is to induce change in the current Education Systems, where Hands-On would be at the heart of everything by focusing on skills acquisition for practical learning outcomes.

Program Components
Learning

to Be Skills

to Live Skills​

to Do Skills

Education Programs​

Numinds

Youth
0 +
Teachers
0 +
Courses
0 +
Schools
0 +

This program is funded by U.S. Embassy Beirut.

Education Programs​

Financial Literacy And
Spelling Bee

Financial literacy and spelling bee
Teachers
0 +
Youth
0 +
Schools
0 +

This program is funded by U.S. Embassy Beirut.

Education Programs​

PopUP spaces

Impact
US Popup spaces
Purpose
Teachers
0 +
Youth
0 +
Schools
0 +
Age Bracket
11-2 5
July 2021 - July 2022​
Phase 1
Civic Education
STEAM Education
Community Engagement
Environmental Awareness
September 2022 - September 2024​
Phase 2
Civic Education
STEAM Education
Community Engagement
Environmental Awareness
Virtual Reality
Coding
Acquiring a Sense of Purpose

This program is funded by U.S. Embassy Beirut.